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AI will use their starting units better.AI may choose to go to Africa rather than Europe if to maximize the sale profit.
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Great generals will now only consider safe paths when relocating between cities.The AI should prioritize putting its units to work in the new world and not keep ferrying the same unit(s) back and forth, wasting turns and transport capacity. Prevent AI transport ships from traveling to Europe if they are carrying at least one unit.This ensures that the most valuable units get picked up first. AI now sort the units that wait on the European docks by their value.AI players can now travel to the African port to sell goods/treasure and buy slaves.Fix AI handling of professions with multiple input yields.Added a new version of the FaireWeather map script with a new option called regularity (Credit to Deliverator) which creates less predictable continents layouts.Indian villages will no longer be placed on top of bonus resources.Disabled problematic events that could potentially cause CTD.Bug Fix Map RAR Americas Gigantic and RAR Americas Huge Church and Wild animals work fine now.RaR Americas Gigantic map bug with church fixed.Some graphic bugs cavalry and dragoons fixed.Fix graphical glitch/redraw problem that happens if the player has insufficient gold to buy a slave in Africa.Fix swapped import / export limit parameters.Attempting to assign a unit that produces nothing on a plot (noble, governor etc.) no longer causes a CTD.The graduation of colonists will no longer be able to cause a CTD (was only an issue when English text was used).The great tool factory will correctly reduce the food yields of the city.Removed the code for the other ports since it is not needed Corrected artillery unit texture scaling issue in Europe.If a size 1 city is razed, the player no longer gets an annoying and redundant message stating that the city will be abandoned.Natives will not teach skills if they are still angry due to bargaining.Removed dialog that asks for confirmation for declaration of war when entering a native village if the unit in question is a transport.Corrected several XML issues (duplicates etc.).PLEASE NOTE THAT Version 2.7 IS NOT SAVEGAME COMPATIBLE WITH PREVIOUS VERSIONS! Here is the final changelog for Religion and Revolution: Version 2.6:
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